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Post by dm1scotty on Apr 3, 2013 13:08:18 GMT -5
Here is a new trap I came up with. The PCs pick up some coins or a small chest. The coins are cursed and become very heavy at an inopportune moment. In 4E I would just say that the PC is slowed until they figure out where the weight is. If they put the coins in their pocket it could be even funnier as the PCs pants fall down around their ankles or if in a backpack they could be caught off guard and fall backwards and have a hard time getting up unless they ditch the backpack.
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Post by nidhoggr on Apr 10, 2013 19:07:31 GMT -5
There was an item i BELIEVE in the OGL or 2nd I saw along the lines of this. The problem is it wouldn't work very well. It'd be an almost guaranteed pc death or a TPK depending on how the party was split. I could see if it only affected Armor Check Penalty in pathfinder or 3.5, like adding a --10 penalty. But making it encumber is a death sentence.
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slurpy
Room Planner
Posts: 283
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Post by slurpy on Apr 11, 2013 2:47:32 GMT -5
Nah. If the DM rolls once an hour for the curse to strike, there's a much better chance that it will happen outside of combat. Remember, most combats last less than two minutes, and you usually don't have more than three in a day. That's six minutes out of 1440 per day, pretty bad odds for it to strike IN combat. If it strikes OUT of combat, the character has an option to defrock to try to figure out what the problem is. And if the player is stubborn, he/she just needs to take the role of wizard and be protected by the rest of the party.
Encumbrance in 3.5 is -6 to AC, a max +1 DEX bonus, and speed halved. That's bad, but can easily be mostly offset with magic buffs if necessary.
If I was doing the trap, though, I'd probably give each coin a specific weight, 10 pounds or something - I like the idea of consistency in a game, even amongst curses, and something that becomes heavy shouldn't affect a half-orc barbarian as much as it does a pansy elven bard.
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Post by agsupernaturalfe on Aug 23, 2013 11:41:43 GMT -5
This is more of a puzzle than a trap (though it could trigger one if failed maybe if you fail a perception check and don't separate the fake ones they active like in DMScotty's trap) but reading this thread reminds of an old brain teaser where you ostensively have 10 bags of "gold" coins only one being real and knowing the actual weight of a real gold piece is an ounce and every counterfeit piece .1 ounce heavier you know each bag looks identical now along with the bags you have a small scale and you must figure out which bag is the real gold (I think there's a few other outside the box answers to this as well) this would make a good excuse to build a cool scale prop too Place the following on the scale:
1 coin from bag 1 2 coin from bag 2 3 coin from bag 3 4 coin from bag 4 5 coin from bag 5 6 coin from bag 6 7 coin from bag 7 8 coin from bag 8 9 coin from bag 9 10 coin from bag 10
If all 55 coins were Gold, this would weigh 55 ounces. However, each counterfeit coin will increase the weight by .1 Ounce the number of .1 ounce over 55 ounces this weighs, is the number of the bag with counterfeit coins. For example, if the 55 coins weigh 55.6 ounces, there must be 6 counterfeit coins. These will have been from bag number 6, etc. 'til you have the solution
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