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Post by dm1scotty on Jan 30, 2013 22:07:53 GMT -5
Just copy and paste this pic 3X into a word doc
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Post by danielc on Jan 31, 2013 0:43:54 GMT -5
Ok, I must have missed something. What is this alignment system from?
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Post by dm1scotty on Jan 31, 2013 1:48:48 GMT -5
Check out my new vid and you will know what it is about.
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Post by unclebilly on Jan 31, 2013 7:26:39 GMT -5
Thanks for posting this. Going to see if my players are willing to give this a try.
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Post by traxzwolf on Jan 31, 2013 12:05:30 GMT -5
I think that would fit my style perfectly
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Post by danielc on Jan 31, 2013 12:27:16 GMT -5
Check out my new vid and you will know what it is about. So I did miss something. Thanks for the heads up. ;D
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Post by dm1scotty on Jan 31, 2013 15:11:24 GMT -5
I think this is going to be a blast ingame and make players choices meaningful.
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Post by dm1scotty on Jan 31, 2013 15:12:54 GMT -5
Sorry, the vid was a response to Natural20Films idea so it was not in my standard vid format.
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Post by onethatwas on Feb 4, 2013 15:27:55 GMT -5
I've been using something similar in games for a long time...I basically used a tally point system but this works just as nicely. Basically, when Running RavenLoft, you need to keep track of things like this, because a shift towards evil can have some extreme consequences....nice bonuses for a character, but ultimately a bad choice because it has strings attached. The kind that usually render a character unplayable...
Ah, beloved Powers Checks, how I doth love thee...
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slurpy
Room Planner
Posts: 283
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Post by slurpy on Feb 5, 2013 0:12:26 GMT -5
My (evil) Castle Ravenloft campaign is 3.5e, but I picked up the 2e Ravenloft boxed set and am reading through it right now. The whole powers check thing is really interesting, I think I am going to incorporate it into the game somehow. . .
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Post by onethatwas on Feb 10, 2013 14:05:19 GMT -5
It's actually really simple, but you have to give it a bit of forethought. Evil games in RavenLoft are a bit hard to do, since being Evil is *supposed* to be a bad thing, but it could work. Just depends on how your characters are at playing Evil I suppose.
Basically if they do something Evil that merits a Powers check (Killing townsfolk arbitrarily, committing some act that purposefully leads to torment and death of innocents, etc.) then they get hit with a Powers check, starting at 1% and moving up to about 30%. Some Powers checks auto-fail....like killing a TRUE innocent (As in, they have the Innocent Template...really powerful template for commoners, but not very useful for PC's or combative NPC's, because it's hard to keep true innocence when you're out in the world slaying evil).
Then they get one Powers Check Failure. They can usually get up to 4 before their character becomes nonredeemable and shouldn't be playable. Once they hit the last level, either the Dark Powers make them a Darklord of a small domain (Yay eternal torment and imprisonment) or they are hunted down by the (generally) more powerful minions and Lackeys of other DarkLords who don't appreciate someone encroaching on their turf, and get killed. If they survive that ordeal, well, they still face option one.
Lord Soth, Harkon Lukas, Azlin Rex are a few examples of those who were hunted down by a Darklord, survived, and ended up still being trapped eternally. Most of the time the Darklord hunts them down in order to push them off their turf (Which results in their imprisonment as a new DarkLord). In the rare situation where the old Darklord is killed by the upstart...well, Gabrielle Aderre of Invidia, Ivana Boristi of Borca, and Jacqueline Reiner are examples of that happening. They just became the new resident Darklord. Still trapped. Still forever tormented. And the examples of Darklords who ended up dying in the process of becoming Darklords...well, the only one I can think of off the top of my head is the Necromancer/Zombie Lord in the book Dance of the Dead. Misroi took care of him pretty nicely...and without too much real effort. Darklords are usually clever like that...
SO, in an Evil campaign, it could be difficult to do without PC's becoming minor Darklords every 6 or so sessions of play. What it SHOULD do is make your PC's play their evil characters smart....evil enough to remain evil, but not so evil that they risk high powers checks all the time. No rampant murder, torture, and chaos...
But usually Powers Checks should be done in good campaigns to disuade characters from doing anything evil. I've had three players so far fail 1% Powers Checks. One was on his way to becoming a were-rat (And unlikely to really become a very powerful one at that...the Player thought it was a good thing and thought that the +4 bonus to Dexterity he got outweighed his nervousness around his large constrictor animal companion. Which would have eaten him in the end. Most likely). Another was going to become a winter wight...now for him, he would have been powerful. Miserable, but very powerful (He was ALWAYS cold, except when he killed people...which made it harder for him to resist powers checks. He decided to switch characters after failing 3).
The last one was kinda odd because it was a Familiar who failed the Powers check. That one would have turned out to be really interesting except the player dropped for personal reasons.
Another player that was in a game my fried was running was turning into an extremely powerful wizard. He was also slowly turning into an immobile tree, but that didn't seem to deter the player from thinking he was getting the better end of the deal.
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slurpy
Room Planner
Posts: 283
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Post by slurpy on Feb 11, 2013 2:43:24 GMT -5
Well, you just have to make sure you're standing in a cart when you fail that last check that completes your transformation into a tree. Have the other PCs throw some dirt into the cart and tie up a donkey. "Create Water" once a day, "Inflict Minor Wounds" to get the donkey to pull the cart, and you're off to the races with the rest of your party!
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Post by onethatwas on Feb 11, 2013 2:52:14 GMT -5
Ha! Well, I suppose that could have worked. I doubt the GM (a friend of mine) would have let the player pull it off. But it wouldn't have mattered in that situation anyways. Chances are the minions of one of Darklord in that domain would have just burned him down.
And, of course, in the event that a PC with alot of Powers Checks gets onerous and tries to outwit you, RavenLoft has the wonderful toll for GM's that solves just about any situation that could come up. The wonderfully enigmatic, always mysterious mists of RavenLoft. Infamous for moving an adventuring group from one part of the world to another in the blink of an eye.
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Post by dm1scotty on Feb 18, 2013 23:14:06 GMT -5
I have been using the chart and it had an immediate effect on my PCs. They have been much more careful to stay in their alignment.
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