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Post by dm1scotty on Oct 12, 2012 10:38:12 GMT -5
No grids are a win-win for both players and DM's. DM's dont have to take the artificial grid into consideration when crafting terrain so their imaginations can fly because they are not constrained.
For players it's a win because they can literally move anywhere they want and don't have to be in a square like a board game.
...Also remember that RPGs did not use grids for movement until the invention of the tile and battle map....both products that companies want to sell you that you don't need.
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brianblather
Tool Gatherer
Troll #2 working at Troll Forged Minis
Posts: 75
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Post by brianblather on Oct 13, 2012 9:52:46 GMT -5
Not to mention that if there is a concern you have the sacle on the bottom of most minis. Most of the bases are 1" sq anyway or at least very close.
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Post by hideousprime on Oct 23, 2012 16:49:58 GMT -5
I agree however I still have materials I spent money on already, for example I bought all three dungeon command war bands that come with an outdoor tile section that has grids already on them. So making some trees and putting down green felt just doesnt make sense. Especially when these tiles interchange. I don't think it will hurt to use them. It will actually make my homemade dmscotty specials that much better! Now If I wanted a place where I could put hanging bridges connecting the trees and houses in those trees as explain in the 2d tree vid then The grid tiles wouldn't make sense to use.
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Post by hasbinbad on Oct 24, 2012 2:14:12 GMT -5
I have five bags of dungeon tiles i will never use again.
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Post by danielc on Oct 27, 2012 19:24:08 GMT -5
I have five bags of dungeon tiles i will never use again. Why never use them? I would suggest use them and just ignore the grid on them. Have fun and still use what you paid for.
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brianblather
Tool Gatherer
Troll #2 working at Troll Forged Minis
Posts: 75
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Post by brianblather on Oct 27, 2012 19:28:12 GMT -5
True, just ignore the grid on pre-printed materials.
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Post by hasbinbad on Oct 27, 2012 19:45:44 GMT -5
*points at dungeon tiles* "Old & busted."
*points at 2.5D tiles* "The new hotness."
<<<<< "Old & busted.. [or] The new hotness." >>>>>
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Post by danielc on Oct 27, 2012 19:52:19 GMT -5
*points at dungeon tiles* "Old & busted." ah I understand. See mine are like new, I made sure they lasted.
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Post by hasbinbad on Oct 27, 2012 21:02:30 GMT -5
Naw man, mine are like new too.. You should watch Men in Black 2 for the reference haha. The idea of the tiles is old and busted, not the tiles themselves.
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Post by onethatwas on Nov 3, 2012 1:59:31 GMT -5
...I'm one of those types that will try to preserve items like dungeon tiles as much as possible, so I am extremely loathe to even suggest this, but...well, worst case scenario you could use them as material fodder for 2.5d tiles.
I personally never liked the tiles to begin with because the grids are *too* rigid for me. I've been running along without even using minis. But if I could convince my group to use mini's, boy I'd be there in a heartbeat, because man, they are the new hotness...
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Post by hasbinbad on Nov 3, 2012 11:18:38 GMT -5
you could use them as material fodder for 2.5d tiles I've super considered this, but am not convinced of how the final product would come out.
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Post by danielc on Nov 3, 2012 22:33:06 GMT -5
I plan to use my store bought tiles as I have already spend the money on them. But this does not stop me from ignoring the grids and just use them as they are. :-)
This idea of gridless is nothing new, so I really do not understand why anyone is having a hard time with the idea. heck almost all the RPGers I know also played or still play Warhammer or 40k. How is what we suggest any different? Use ruler/tape to measure and then move. <danielc gets back off his soapbox>
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Post by hasbinbad on Nov 3, 2012 23:11:43 GMT -5
my group didn't seem to have any issue with it, i had one guy hem and haw a little bit but i said i would be lenient and have been and it's shut him up.
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Post by hasbinbad on Nov 3, 2012 23:13:38 GMT -5
ofc i still use grids sometimes, esp for super quick setups like forest scenes or city streets.. Even after I make some generic buildings (ty to whoever thought of that) I will probably still lay them out on a grid like I do for forests with 2.5d trees.
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Post by onethatwas on Nov 4, 2012 2:14:44 GMT -5
I plan to use my store bought tiles as I have already spend the money on them. But this does not stop me from ignoring the grids and just use them as they are. :-) This idea of gridless is nothing new, so I really do not understand why anyone is having a hard time with the idea. heck almost all the RPGers I know also played or still play Warhammer or 40k. How is what we suggest any different? Use ruler/tape to measure and then move. <danielc gets back off his soapbox> You're absolutely right that this idea isn't new. It's been around longer even than WarHammer and may even predate wargaming in general (Hard to do, since wargaming, arguably, is centuries older than tabletop roleplay, depending on what you define wargaming as...) However, newer game systems and companies (Wizards of the Coast especially) made gridlines the standard and par for gaming when they changed up the rules for games such as D&D at 3.0. Gridlines existed prior to that, but it wasn't as rampant as it is now. The new generation of gamer made it the norm, and 3.0 made it the standard (Since D&D is a huge name in pen & paper RPG's). The younger gaming generation didn't have access to gridless gaming as much as others, and while for some it is easy to see how it could be implemented such as in games like WarHammer, for others it doesn't seem so obvious. And then for still others, gridlines are a stylistic preference. I have a friend who DID game prior to the mass usage of games, and he still prefers gridlines (Although he concedes that going "gridless," as discussed here, is alot better in general. He doesn't do wargaming...) So, just to kinda rationalize the possible reasons for why it may not be so obvious to alot of gamers. No argument really, just thoughts.
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Post by danielc on Nov 4, 2012 12:08:38 GMT -5
So, just to kinda rationalize the possible reasons for why it may not be so obvious to alot of gamers. No argument really, just thoughts. Oh I agree, I know folks who could fit into many of your catagories. In fact, I remember back in the AD&D days when I bought some grid paper to make drawing the duneons easier and some of the guys disliked my using "squares" and others loved it. We have seen this idea of using grids grow and I agree the whole 3.0/3.5/4.0 phase really pushed it to a new level. What I liked about this quest to return to gridless is it reminds me of my early days using a black marker and sheets of butcher paper to hand draw each area as they entered into it.
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Post by hasbinbad on Nov 4, 2012 12:37:40 GMT -5
Measuring scaled distance for minis goes back to when wargaming was war planning.
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Post by gnomezrule on May 27, 2013 22:31:31 GMT -5
If they are never to be used. . . . can I use them;)
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AJ
Room Planner
Posts: 315
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Post by AJ on May 28, 2013 0:20:56 GMT -5
*face slap* Thats good card stock right there, at the very least, you could paint over them.
Reduce, reuse, recycle.
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Post by althalusredeemed on May 28, 2013 4:55:13 GMT -5
My players aren't ever going to prefer gridded because we've never used it. We started with AD&D 2e, then moved on to SWN, DFRPG and PTA. None of these systems need maps of any kind. However, we've started using some tiles and a few minis due to DM Scotty's videos
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Post by spindoctor on Jun 12, 2013 21:36:13 GMT -5
Switching between grid and gridless should take zero effort. So if you made a custom gridless set, use it, but if the next encounter is on your gridded dungeon tiles you bought, go for it.
Gridless IS better and it's more natural and freeflowing. I also feel gridless gives more creativity to the DM and players. The grid simplifies some things, but takes away from the feel of a natural, fluid game.
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