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Post by gnomezrule on Jul 11, 2013 18:08:02 GMT -5
Soooo
I was thinking. The classic 2.5d tree. What if below the stump was green tinted clear plastic?
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Post by ashrothedm on Jul 12, 2013 1:40:36 GMT -5
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Post by gnomezrule on Jul 13, 2013 9:01:13 GMT -5
My thinking is that rather than showing the canopy beneath the stump but rather the shade.
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Post by ashrothedm on Jul 15, 2013 15:19:00 GMT -5
Here is the result of my experiment and a link to my experiment thread: dmscraft.freeforums.net/thread/833/2-5d-forest-experiment I'm still looking for improvements, ideas, feedback, etc. The shadow of the canopy was exactly what my tests were looking into. So, the result: And a closeup:
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Post by dm1scotty on Jul 15, 2013 16:35:05 GMT -5
Great idea with the shading of the trees but I think I would darken it just a bit more. I think I would also make the trunks a bit higher so they look less like a cut down forest I am working on some large trees that are a bit more 3D but do not have the canopy for ease of play.
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Post by ashrothedm on Jul 15, 2013 17:12:56 GMT -5
I placed a height restriction on anything not featured for the tile, which limits my stump height. The difficulty is that for something we are used to seeing in 3d, a tree is difficult to picture in 2.5D without it looking chopped down, flat, or upside down. I had considered adding a stump as well. The difference is: no canopy, and the interior wood would be painted instead of having the trunk capped with black. In the end, several of these tiles are going to fit into a fairly small plastic storage bin, and I'll be sorting them based on tileset. Of course, stump height is all preference, so I'm really just clarifying here the decision for the height on my tile. Any color, even darker for the canopy could be used, depending on theme. I have a ton of information in the other thread. The tiles above were too dark (for my taste) with my first wash, so I had to brighten them back up. The contrast was too sharp. Even now I think it's leaning towards the too sharp side. If the forest is darker, the light should be darker, or you'd have to worry about all of the color from the light being reflected into the dark, casting a hue on everything in shadow. By no means is that an insurmountable task, but the mood here was for a more neutral "common" forest, rather than something more dark and brooding. (There really is a lot in this thread, feedback is how the process gets refined: dmscraft.freeforums.net/thread/833/2-5d-forest-experiment)
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