Post by caveman on Jul 9, 2013 15:19:38 GMT -5
SPOILER ALERT: Don't read if you're playing in Skull and Shackles!
Skull and Shackles, The Wormwood Mutiny, Bonewrack Isle, Area C4: The Mire
My first attempt at an actual dungeon tile instead of a 3D-model.
This is supposed to be a broken rope bridge crossing a boggy, salt-river. The PCs can either hop from piling to piling, swing across in the trees, or I guess they could swim. The encounter features a couple of giant frogs, but I'm going to beef it up and throw a crocodile or two at them as well.
Some lessons learned from this tile:
#1 is that Walmart's "Interior/Exterior Fast Dry Spray Paint" is not, repeat not, matte. I bought blue and green and they were gloss, even though it didn't say so on the bottle. As a result, you can see how the acrylic paint did not stick to most of the river sections, or to the middle layer / contour of the terrain.
#2 is that if you realize your fricking spay paint is gloss, do not, repeat do not go ahead with the acrylic painting anyway. I totally should have recut the glossy-painted pieces of cardboard.
#3 is don't squeeze excess varnish from your sponge applicator unless you want a foamy, bubbly look. That is in evidence all over the river section of this. I sort of like it though, because I've seen rivers get all foamy when there is a lot of organic matter stewing in them.
#4 is don't use much pressure on your sponge applicator when you're applying varnish to crappily sticking acrylic paint. The sponge applicator rubbed almost all of my paint off, and the result is the weird looking mess that you see here. Oh well. No time to redo it, and it's weird-looking enough that I think it'll work for this encounter.
I tried to fade the paint from the brown of the jungle's ground to a cruddy kind of greenish blue at the deepest part of the river, but all the paint and varnish problems kept it from working out too well.
Anyway, here's the tile with the light vegetation I made after watching DM Scotty's short tip on light vegetation.
Here's the tile without vegetation:
And here's a closeup of good ole Groo on the central island and the broken bridge. The foamy varnish problem is particularly evident here. The little glue tendrils flowing downstream were supposed to be some kind of runoff, but they were more satisfactory as a kind of terrain contour and stream-flow-direction indicator, so I left them mostly unpainted.
Not the best tile by a long shot, but I think it will do for a frog-n-croc combat.
Skull and Shackles, The Wormwood Mutiny, Bonewrack Isle, Area C4: The Mire
My first attempt at an actual dungeon tile instead of a 3D-model.
This is supposed to be a broken rope bridge crossing a boggy, salt-river. The PCs can either hop from piling to piling, swing across in the trees, or I guess they could swim. The encounter features a couple of giant frogs, but I'm going to beef it up and throw a crocodile or two at them as well.
Some lessons learned from this tile:
#1 is that Walmart's "Interior/Exterior Fast Dry Spray Paint" is not, repeat not, matte. I bought blue and green and they were gloss, even though it didn't say so on the bottle. As a result, you can see how the acrylic paint did not stick to most of the river sections, or to the middle layer / contour of the terrain.
#2 is that if you realize your fricking spay paint is gloss, do not, repeat do not go ahead with the acrylic painting anyway. I totally should have recut the glossy-painted pieces of cardboard.
#3 is don't squeeze excess varnish from your sponge applicator unless you want a foamy, bubbly look. That is in evidence all over the river section of this. I sort of like it though, because I've seen rivers get all foamy when there is a lot of organic matter stewing in them.
#4 is don't use much pressure on your sponge applicator when you're applying varnish to crappily sticking acrylic paint. The sponge applicator rubbed almost all of my paint off, and the result is the weird looking mess that you see here. Oh well. No time to redo it, and it's weird-looking enough that I think it'll work for this encounter.
I tried to fade the paint from the brown of the jungle's ground to a cruddy kind of greenish blue at the deepest part of the river, but all the paint and varnish problems kept it from working out too well.
Anyway, here's the tile with the light vegetation I made after watching DM Scotty's short tip on light vegetation.
Here's the tile without vegetation:
And here's a closeup of good ole Groo on the central island and the broken bridge. The foamy varnish problem is particularly evident here. The little glue tendrils flowing downstream were supposed to be some kind of runoff, but they were more satisfactory as a kind of terrain contour and stream-flow-direction indicator, so I left them mostly unpainted.
Not the best tile by a long shot, but I think it will do for a frog-n-croc combat.