arkitan
Cardboard Collector
Posts: 2
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Star Wars
Jun 21, 2013 9:39:48 GMT -5
via mobile
Post by arkitan on Jun 21, 2013 9:39:48 GMT -5
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Post by belatucadras on Jun 21, 2013 12:49:11 GMT -5
Theatre of the mind is where a lot of this kind of game will be played. You will probably not want to build the vast skyscrapers as they will just get in the way. You will most likely want to limit your builds to specific, pivotal encounters. The picture represents something more 3 dimensional. For the 2.5 way, making mostly flat tiles, the difference will be in how you paint them.
For Imperial interiors, sharply edged tiles painted black, white and shades of grey. Lines painted on the floors representing floor sections.
For Rebel interiors there is more diversity. Some races are more organic in their construction then others, Mon Calamari come to mind.
Caverns are caverns, no matter the tech level of the world you are creating.
Exteriors are going to be similar to what has already been shown, varying from planet to planet.
City exteriors, like Coruscant, will consist of straight edged streets and even though you will probably not be creating large buildings, you can still give the impression of crowded streets lined with shops and such by making representations of store fronts. DMS made a video on making a mine entrance. You could take that idea and create several of these of varying sizes and alter the shapes for diversity. Paint them to indicate businesses and line your streets with these.
The real selling point is going to be the extras you make. For me, futuristic brings to mind hard edges and glossy surfaces. Many items you can use can easily be stolen from more fantasy based settings. Just repaint them to represent the setting. Computer terminals with multicolored lights and black computer screens with green or amber text will be a great add to your tiles. Vehicles are another thing to consider. There is a company that make paper models for RPGs and on of the sets is a futuristic setting complete with cars.
The streets will also be crowded. Lots of minis or some other representation to show the mass of creatures moving about their daily routines.
Hmm.. rambling again. Gonna be running some Shadowrun myself, so I have been thinking about this too.
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Post by unclebilly on Jun 21, 2013 19:52:07 GMT -5
If you want to make tall skyscrapers I did a supers game way back when and used some carpet tubes (the tubes that are used with new carpet)to make round skyscrapers. Check you local hardware store or any local carpet company and see it they have one you can get . They come 12 foot or 15 foot so one roll will make a lot of things.
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kyral
Paint Manipulator
Posts: 121
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Post by kyral on Jun 21, 2013 23:33:25 GMT -5
Ahhh ToR... I do enjoy that game... I have been trying to think of a way to make stuff that looks a bit like Nar Shaddaa there, I am thinking lots of whites, grays, silvers, and neon...
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arkitan
Cardboard Collector
Posts: 2
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Post by arkitan on Jun 22, 2013 15:14:38 GMT -5
By the way, went to the quarry to help someone get stone for a wall they are building, and I grabbed all kinds of small rocks that I can use as asteroids as well as boulders in outdoors encounters in space combat.
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Post by juvenihilist on Jun 22, 2013 15:37:10 GMT -5
Could use drinking straws for pipes, thin electrical wires, metallic colors, neon/strong colors, those classic yellow/black patterns for dangerous drops, etc.
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thedmg
Room Planner
Posts: 327
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Post by thedmg on Jun 22, 2013 17:23:43 GMT -5
In many ways futuristic should be easier in 2.5d. One would assume a high degree of regularity and standardisation in areas. If you are representing only the floor and walls. The rest would be displays, signage and communications.
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AJ
Room Planner
Posts: 315
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Post by AJ on Jun 22, 2013 19:02:45 GMT -5
If you just deal with one bit at a time, look at everything as geometric shapes, split it all up by elevation and just build what the players will be using, you can end up with some remarkably complicated and impressive work. When I layed out my sadly unpainted, rough tavern levels, the players reaction was like I just presented them with the Mona Lisa, at one point a piece got dropped and a support pillar tore off it, and I was like "Don't worry, its just scrap cardboard, I can glue it back on later".
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Post by danielc on Jun 22, 2013 23:04:24 GMT -5
One would assume a high degree of regularity and standardisation in areas. I agree. I work in a 32 story building. I meet with folks on 20 of those floors. I can tell you this, other than the carpet color and wall paint, they all have 99% the same floor plan. Offices along the windows, cube city in the center. Kitchens and bathrooms near the elevators. I could make one tile and use it for about 28 of the 32 floors. I do know the 32nd floor (High level exec offices) is different and I know the third floor is different (computer farms) and the ground floor is different. So with four tiles you could have a 32 story building using the floor layout of my work.
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kyral
Paint Manipulator
Posts: 121
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Post by kyral on Jun 22, 2013 23:23:45 GMT -5
very true. I know I have a bunch of PDFs for Star Wars maps, I may have to look over them and see what I can make and try busting a few of them out as well...
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caveman
Paint Manipulator
Posts: 107
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Post by caveman on Jul 5, 2013 22:47:05 GMT -5
If you decided to go the full-on 3D route --at least for one exterior street or something-- the neon effects should be doable. The Michael's near me sells strings of micro-LEDs, one color per string. I definitely saw purple. You could could cut the lit parts of the neon signs out from card stock until it looked like a stencil, put some semi-opaque plastic behind it, and then glue the LEDs behind that. Pricey, probably, but should be a nice effect.
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thedmg
Room Planner
Posts: 327
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Post by thedmg on Jul 5, 2013 23:16:24 GMT -5
Lots of luminous paint
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Post by gnomezrule on Jul 6, 2013 11:14:24 GMT -5
Computer case mod lights might be of good use. I do not think its cheap, but they have flexible strands of LED lights that could create a lot of those effects.
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