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Post by dm1scotty on Apr 3, 2013 19:20:38 GMT -5
Comment on YouTube...
Comment on your video: Craft your own dungeon tiles quickly and cheaply for D&D (the DM's Craft, Ep 1, pt 2)
Just 'cuz a grid is used doesn't make it a "board game", you are using minis so is then a "miniatures game"? Everyone has own style, own way of seeing things you are welcome to yours, BUT don't trash on how others prefer to play. Besides it really kills you if you can't be on spot "X" instead of 1/4" to the left? *sighs*
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spiralbound
Cardboard Collector
Avatar of the God(s) Random
Posts: 37
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Post by spiralbound on Apr 3, 2013 19:56:59 GMT -5
Every rationale that poster used against your view equally applies to theirs in reverse. Essentially, if person "A" likes "x" and person "B" likes "y", they are free to like their chosen things for their own personal reasons for liking them, which themselves do not invalidate the other persons reasons for liking their preference. Just cause DM Scotty (and others) like gridless does NOT invalidate the views of grid-lovers, and vice-versa. This is a complete non-issue. What a troll!
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Post by dm1scotty on Apr 3, 2013 23:25:03 GMT -5
Well said
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Post by danielc on Apr 3, 2013 23:37:40 GMT -5
When someone questions our beliefs and challenges us to open our minds to new ideas, we humans often feel threatened and scared. When someone posts comments like you are talking about, it just shows you took them outside their comfort zone. Smile and enjoy the power the poster gave you. :-)
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Post by dm1scotty on Apr 4, 2013 8:43:26 GMT -5
Good comment
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Post by madladdesigns on Apr 4, 2013 9:10:39 GMT -5
I've just been told to speed up my playthrough of Wrath of Ashardalon as it's "boring". Lol! You can't please everyone!
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Post by dm1scotty on Apr 4, 2013 17:44:56 GMT -5
Very true MLD
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Post by monpracem on Apr 23, 2013 9:33:57 GMT -5
Personally, i think that grids are very useful to craft maps for DM use, to plan the dungeons and the encounters, to have an exact idea of the "dimensions" of the alternate reality the players are experiencing. That told, there are really NOT a need for grids in D&D, because all spells, effects, movements (etc) are counted in feets and not in "squares". The "square" is a method, not the only way. To say the truth, i'm perfectly agree with the idea that the grid kills immagination; i experienced it along with my players... but this is just my opinion.
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slurpy
Room Planner
Posts: 283
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Post by slurpy on Apr 23, 2013 13:02:39 GMT -5
I think it depends on your world-view whether or not it kills imagination. As a scientist, I am constantly measuring and counting the world anyway, so having lines on a map doesn't bother me in the slightest. I can certainly understand it being distracting to a right-brained person. Although, scientists are often accused of having no imagination, so maybe that's why I have no issues.
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Post by gnomezrule on May 27, 2013 22:28:51 GMT -5
I still like the grid. But I am coming from the marker drawn battle map where the map is just a sketch. I like the idea of 3d but the cost and space is ridiculous. I like tiles because it is better than I can draw even when I take my time and really embellish things. The grid or marks at the corners I find helpful. I can see the point that it ruins the immersion but I think it is a preference.
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AJ
Room Planner
Posts: 315
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Post by AJ on May 28, 2013 0:15:52 GMT -5
I think its going to be interesting seeing my players and myself transition back and forth to gridded and gridless play as we use different resources in the game.. I am not throwing out the old dungeon tiles, but I am not making any more gridded game aides.
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Post by bloodchoke on May 30, 2013 15:56:28 GMT -5
There's another thread about this AJ, but my group just started ignoring the grids when we use published maps and dungeon tiles. I thought it would be distracting, but it really isn't.
EDIT: Nevermind, just saw that you posted in that thread. Carry on...
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Post by spindoctor on Jun 12, 2013 21:41:44 GMT -5
I have three Chessex battlemaps. I'm not going to be giving them up, however there are also times I'm going to craft gridless areas and throw my players for a loop. They're intelligent, they'll understand just fine.
All in all I prefer gridless because its more natural feeling, but I can see the benefits to grid play too - it's simplier to understand for rookies (and idiots) first and foremost. Gridless requires a couple extra brain cells. As I said, my players could flip between either or and they enjoy both. Some enjoy gridless MORE, some LESS, but either method is playable. The only issue we run into sometime is leaving an enemies threatened "AO" area, and this is where the grid makes it easy.
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AJ
Room Planner
Posts: 315
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Post by AJ on Aug 4, 2013 7:07:28 GMT -5
I left my big pirate's trunk of gridded game tiles at a friends house a while ago.. have not gone back to get them.. I don't need them any more.
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