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Post by madladdesigns on Mar 18, 2013 9:08:03 GMT -5
This is a video made response to Dungeon Master Johnny's comment about the "feeling" of gridless.
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Post by danielc on Mar 18, 2013 16:25:11 GMT -5
This is an interesting subject. How going gridless will change the feel of the game. I come from a board game/war game/RPG path. Board games had defines abstract "grids". Panzerblitz or Chess, it does not matter. The grid gave us a defined space. Then I went to tabletop war games. no defines grid on the table. I could move elements to the specific place I wanted them to be. Then I went to the RPG enviroment and it was even more free form. I could move my minis where I wanted them and define the overall group as I wanted. Then slowly the grids showed up. Mostly because people used the old maps that had grids and they wanted to be accurate on the table. by the time 3.5 came along the games had a game board feel. I was moving my minis like I move my chess pieces. To a specific location as defined by a grid. I know I am rambling on here.
Bottom line: I agree that going gridless will change how the game feels and in my opinion, it will be a change for the better.
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