argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 22:47:03 GMT -5
So 1978 was a crazy time, I can attest to that since I was in high school at the time. Proof of this is the deity Bliddoolpoolp imagined by Gary Gygax in the 1978 module Shrine of the Kuo-Toa where the deity is described as: Blibdoolpoolp usually takes the form of a 20-foot-tall (6.1 m) nude human female, with a lobster's head and claws in place of humanoid parts. At close range, her gaze causes insanity. Fast forward to 2013 and I am working on the Shackled City campaign and the next chapter is an underground Kuo-Toa temple with a 70' tall obsidian statue of the naked lobster girl. Below are my tiles and attempts to create such a wacky wild deity statue. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 22:52:20 GMT -5
So I start with a thrift store barbie with chewed up hands. No worries, they are being transmorgrified into lobster girl. Luckily I am teaching Animal Behavior this semester and my lab is full of crayfish, one escaped and mummified under a desk [strange coincidence I know] thereby donating its head and claws. After cleaning and processing the crayfish parts I attached them to the body of the barbie...I feel like Dr. Frankenstein. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 22:54:19 GMT -5
Here is the lower level of 3 level temple. The star represent the place where the 70' [yes...70 foot] tall Bliddoolpoolp statue is to be... Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 22:56:37 GMT -5
Here is the second level.....most of the action should take place between the floor of the temple and this balcony that surrounds the temple. Therefore I decided to build both as tiles, the 3rd floor I have not decided if I am going to build since it is just a short section of balcony and would probably not come into play during the battle. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:00:10 GMT -5
Here is the overview of my tile interpretation of the map. I decided to make the balcony actually ring the outside of the temple floor. Notice on the temple floor the black shadowy ring around the walls of the temple. This is to represent the area underneath the balcony. The balcony has stairs going down [black stairs in the back] and stairs going up to the third floor [lighter colored stairs going up]. Have not played this yet so no idea if it will work. I appreciate any advice/comments/suggestions to improve clarity of this representation. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:01:06 GMT -5
Close up of the statue and some Kua-Toa guards Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:03:04 GMT -5
Side view...hope it looks impressive. When the players enter the temple the statue creates an aura that is terrible to the good aligned (my players) and it summons a flying demon that fights them while the statue and Kuo-Toa strike with lightening and such. Should be blast. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:05:09 GMT -5
Here is a closeup of the modified barbie...I painted it gloss black and then coated it with a Testors Jade green metallic spray coat to give it a sort of iridescent green tint. Attachments:
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:08:16 GMT -5
Here is another tile for a different portion of the dungeon...a room overrun with purple (& violet) fungus with a collapsed column (left side) so the roof of the room is barely held up. Fungus is hot glue and then sponged with purple paint. Sponges work great in coating raised surfaces without touching the background...much better than using a paint brush. Attachments:
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Post by gamemasterkenn on Feb 21, 2013 23:21:10 GMT -5
This is some amazing work! I love it. I remember both playing in and running this module. The statue is brilliantly painted. Exalt! I'm going to try and do the Tomb of Horrors soon so your work has really inspired me. Thanks!
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argiope
Paint Manipulator
Posts: 138
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Post by argiope on Feb 21, 2013 23:28:24 GMT -5
ahhh Tomb of Horrors..a classic
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Post by dm1scotty on Feb 21, 2013 23:48:14 GMT -5
Great ideas for the temple and statue.
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Post by danielc on Feb 22, 2013 1:04:08 GMT -5
They say Barbie has everything; now I believe it. LOL
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Post by traxzwolf on Feb 22, 2013 6:56:14 GMT -5
Awesome Job
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Post by unclebilly on Feb 22, 2013 7:50:08 GMT -5
Cool statue
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Post by madladdesigns on Feb 22, 2013 11:11:04 GMT -5
Sure that wasn't part of a D&D campaign you were playing!? lol!
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Post by dm1scotty on Feb 22, 2013 11:23:27 GMT -5
That's the best use of a Barbie ever.
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slurpy
Room Planner
Posts: 283
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Post by slurpy on Feb 22, 2013 23:06:19 GMT -5
Blibdoolpoolp usually takes the form of a 20-foot-tall (6.1 m) nude human female, with a lobster's head and claws in place of humanoid parts. Uh. . . which humanoid parts?! Also, your statue is amazing.
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Post by onethatwas on Feb 23, 2013 0:22:35 GMT -5
I have never really understood the gods of monstrous races, because they always seem to look vaguely human with some strange alteration, and there isn't really a good justification of why the frog-fish people decided to worship something that doesn't even vaguely resemble them. Just kinda an odd curiosity thing that never made sense to me.
Now, if the gods were, say, in origin gods of an old or ancient human civilization, but were cast aside, and therefore gained patronage by answering the prayers of the godless degenerate monstrous beings (frog-fish people)...well, that would make sense. But since the evil frog-fish people are monsters, there isn't usually alot of info about why their god looks nothing like them, and has more resemblance to humans than to the frog-fish people.
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Post by gamemasterkenn on Feb 24, 2013 9:40:00 GMT -5
I have never really understood the gods of monstrous races, because they always seem to look vaguely human with some strange alteration, and there isn't really a good justification of why the frog-fish people decided to worship something that doesn't even vaguely resemble them. Just kinda an odd curiosity thing that never made sense to me. Now, if the gods were, say, in origin gods of an old or ancient human civilization, but were cast aside, and therefore gained patronage by answering the prayers of the godless degenerate monstrous beings (frog-fish people)...well, that would make sense. But since the evil frog-fish people are monsters, there isn't usually alot of info about why their god looks nothing like them, and has more resemblance to humans than to the frog-fish people. To quote ST:VI "The Federation is no more than a homo sapiens only club." Maybe all Gods inherently look like humans and only take on other aspects to get more worshippers...
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