|
Post by onethatwas on Nov 14, 2012 13:22:44 GMT -5
Browsing through some of the pictures in the gallery (Awesome pictures all over the place by the way), I noticed alot of tiles used to represent buildings, and it got me thinking about what uses different people use their tiles for. So I'd figure I'd ask:
Do you use your tiles for EVERYTHING, whether it's a simple cottage or an extensive cavern system?
Do you make your tiles so that they serve a specific purpose for a specific adventure?
Obviously the possibilities are boundless. Whatever you do for your own DM Craft, I would love to hear what you use it for, and why you do so. What ideas inspire you to make any given tile? I also think others would be interested to hear your ideas. So please share!
|
|
|
Post by onethatwas on Nov 14, 2012 13:28:29 GMT -5
Oh, and to get the thread started, I usually keep in mind modularity (extensive modularity) when I create my tiles, so alot of them serve a very generic purpose. Over time I'm sure more unique pieces will emerge, but since you can add unique features to any given tile by placing furniture or other easily modeled items, I haven't proceeded past simple creations yet. Generally I stay away from doing anything geared towards village use, since there is more emphasis on the actual NPC interactions than on combat (And therefore I don't often need to conduct combat in a town or vallage). I usually stick to makeing woodland tiles and ruin tiles. Caverns don't crop up in my adventures either...
|
|
|
Post by hasbinbad on Nov 14, 2012 17:10:50 GMT -5
Ruins tiles .. haven't seen that yet. SCOTTY GET TO WORK!!!
|
|
|
Post by hasbinbad on Nov 14, 2012 17:12:57 GMT -5
I really like my various forest tiles (trees, bushes, rocks, embankments) for the random-yet-lush feeling I achieve in our outdoor combats.. My yeti's lair was fun, as it incorporated darkness, slippery terrain, various corners.. I haven't played on the lava set yet, I'll let you know how it goes. The lava flow piece (3d) was an interesting piece out on the mat last session, but definitely needs a bigger table.
|
|
|
Post by dm1scotty on Nov 14, 2012 20:06:18 GMT -5
Ruins tiles .. haven't seen that yet. SCOTTY GET TO WORK!!! Slave driver ;D
|
|
|
Post by dm1scotty on Nov 14, 2012 20:11:59 GMT -5
I usually end up creating all new tiles for my encounters. My campaign is very outdoorsy though so my modular outdoor terrain has been very handy and reused quite a bit.
I reuse a lot of my tile dressing objects such as furniture.
|
|
|
Post by onethatwas on Nov 15, 2012 5:29:04 GMT -5
Ruins tiles .. haven't seen that yet. SCOTTY GET TO WORK!!! if you think about it, DM Scotty has already made ruins tiles. He had those dwarven ruins in that cave system if I recall the video correctly. Nothing to it. It's a simple room with stone walls, and embellishments that compliment the ruin feel. However, if you really need to make a tile that feels and looks more ruin-ey, there are several routes I can see (Some I use myself): 1) Instead of making the wall pieces the standard way, give them rough, possibly jagged edges on one side. An uneven line on one side (cut in the manner that appeals most to your current ruin) can give the illusion of a natural cavern, a rough hewn tunnel, or a ruin. As an example, cut out segments of the wall piece approximately every centimeter or half centimeter that cut into the straight edge about a millimeter or two. Now you have what appears to be brickwork coming loose. Add paint accents, and presto, 2.5D ruin walls. 2) save ALL of your extra bits of cardboard. You can cut them into pieces that look like flat stones, and stack them in certain locations (even glue them in positions that imply a caved in wall) for a slightly more 3D look. Stack them unevenly and even at slanted postions...make it look fun. You can even make these into seperate embellishments...ruin markers on bases that can be placed anywhere. This is probably the best option, IMO. You can also vary things up and make these flat stone pieces from clay (could be tedious but worth it) or other mediums to give a different feel or look. 3) Go full 3D on it and grab some plaster molds (expensive, yes, but for a project like this very handy) and design away. So, some ideas to get that ruin feel goin. And unless DM scotty wants to make a video about it (I would certainly love to see it), these ideas save him from having to do the work
|
|