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Post by modus666 on Nov 8, 2012 0:38:21 GMT -5
the glassworks. finished and drying. Attachments:
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Post by hasbinbad on Nov 8, 2012 1:22:19 GMT -5
THAT IS AWESOME!!!
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Post by modus666 on Nov 9, 2012 1:01:42 GMT -5
thanks! I was a little disappointed in my paint job on the furnaces. i think i should have done the edging in darker gray so it didnt contrasts so badly. but its my most elaborate tile yet so i would say its okay. taking a break for a few days. more to come!
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Post by modus666 on Nov 16, 2012 0:37:24 GMT -5
the beginnings of my big alchemy lab with walkways. Attachments:
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Post by modus666 on Nov 16, 2012 0:37:47 GMT -5
these sticks will be my weathered walkways once painted. Attachments:
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Post by modus666 on Nov 16, 2012 0:38:47 GMT -5
here's the alchemy labs main floor base coated. the walls are double high on this one due to the sense of depth i need, since the encounter is intended to take place 20ft or so above ground. Attachments:
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Post by modus666 on Nov 16, 2012 0:39:35 GMT -5
the alchemy lab completely assembled. the vats of chemical were made using puffy fabric paint so they didnt require any extra gloss. Attachments:
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Post by modus666 on Nov 16, 2012 0:40:00 GMT -5
a different angle so you can see how the walkways are elevated Attachments:
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Post by onethatwas on Nov 16, 2012 1:03:09 GMT -5
very cool...I would suggest using the Fog of War concept DM scotty suggested if you are planning on using the lower level for something before they get to that scaffolding...that way they can see that those are columns, but they won't necessarily realize they are vats of alchemical liquid. Then again, even if they did know, exploring the lower level might seem to be a more immersive experience if they don't see the colors of the vats ahead of time, and hiding the contents of the vats will help to differentiate between lower level VS top level.
But again, very cool tile. Now I want a mad scientist alchemical lab...
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Post by modus666 on Nov 21, 2012 0:58:29 GMT -5
a little shot of my glassworks tile getting some use in my 'rise of the runelords' campaign Attachments:
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Post by modus666 on Dec 4, 2012 11:14:41 GMT -5
Next Project. A ship. For our "Skull and Shackles" pathfinder game. here's one angle on it, unpainted. Attachments:
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Post by modus666 on Dec 4, 2012 11:15:53 GMT -5
another angle on the ship so you can see the depth i'm trying to create without making it too tall and hard to transport. i think the masts came out a little too big... but ah well. oh... and yes i realize i forgot to add in the forecastle. i'm fixing that. Attachments:
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Post by dm1scotty on Dec 4, 2012 13:03:07 GMT -5
More...drool!
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Post by modus666 on Dec 6, 2012 1:05:51 GMT -5
Here's the final, painted ship, with forecastle installed hehehe. Wasnt quite sure how best to detail the ship. the brown base coat i used was just too plain. but i was more used to detailing the usual stone dungeon floors. Attachments:
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Post by modus666 on Dec 6, 2012 1:06:30 GMT -5
slightly different angle on the ship. Attachments:
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Post by hideousprime on Jan 26, 2013 17:17:16 GMT -5
Nice looking ship, sailor!
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