Post by caveman on Aug 29, 2013 11:58:01 GMT -5
Spoiler Alert: The unlabeled encounter location map that I present here is heavily modified, but still based upon the module's. Do not get throat-punched by your GM.
Hello everyone,
Here's one of my WIPs: the gindylow caves from Riptide Cove on Bonewrack Isle, Skull and Shackles AP.
I didn't have a big enough piece of cardboard upon which to draw all these locations, so some of the entrances and exits don't match up exactly. But, it's close enough since there's no way this whole layout will fit on our gaming table anyway.
Here's the bare cardboard layout. The assembled tile area is about 7 feet by 5 feet. I labeled each exit with a matching entrance number and vise versa so that I could easily put them together while I was cutting it, and then transferred those labels to the back of each tile so I could put them together during game play. I cut out the rooms and passageways in chunks to simulate "fog of war."
The cardboard base-coated black.
Tiles with stone texture paint. Once I began test painting, I realized putting texture on these tiles was unnecessary because they're mostly flooded.
Because my layout differed so much from the module's, I needed a new map for actual game play. I 'shopped the concrete out of "cardboard base-coated black" image, imported the black areas into Illustrator, and made this encounter location map. I don't know why this image's colors got fouled up -- the background is white on my computer but cyan on imgur. Oh well.
Here's a test-painted tile. I only used two colors here, and I haven't highlighted the wavefronts or varnished it. I just wanted to see if I could create the illusion of depth because some of the passageways are more deeply flooded than others.
I wound up cutting the base tiles too narrow for borders. On the one hand, I'm bummed because they certainly would have looked better with borders, but on the other hand, it would have taken effing hours to cut them out and glue them on. I think I'm going to leave a bit of the stone texture visible in those caverns which aren't completely flooded to provide for a "poor man's" border.
More to follow.
Thanks for looking!
Hello everyone,
Here's one of my WIPs: the gindylow caves from Riptide Cove on Bonewrack Isle, Skull and Shackles AP.
I didn't have a big enough piece of cardboard upon which to draw all these locations, so some of the entrances and exits don't match up exactly. But, it's close enough since there's no way this whole layout will fit on our gaming table anyway.
Here's the bare cardboard layout. The assembled tile area is about 7 feet by 5 feet. I labeled each exit with a matching entrance number and vise versa so that I could easily put them together while I was cutting it, and then transferred those labels to the back of each tile so I could put them together during game play. I cut out the rooms and passageways in chunks to simulate "fog of war."
The cardboard base-coated black.
Tiles with stone texture paint. Once I began test painting, I realized putting texture on these tiles was unnecessary because they're mostly flooded.
Because my layout differed so much from the module's, I needed a new map for actual game play. I 'shopped the concrete out of "cardboard base-coated black" image, imported the black areas into Illustrator, and made this encounter location map. I don't know why this image's colors got fouled up -- the background is white on my computer but cyan on imgur. Oh well.
Here's a test-painted tile. I only used two colors here, and I haven't highlighted the wavefronts or varnished it. I just wanted to see if I could create the illusion of depth because some of the passageways are more deeply flooded than others.
I wound up cutting the base tiles too narrow for borders. On the one hand, I'm bummed because they certainly would have looked better with borders, but on the other hand, it would have taken effing hours to cut them out and glue them on. I think I'm going to leave a bit of the stone texture visible in those caverns which aren't completely flooded to provide for a "poor man's" border.
More to follow.
Thanks for looking!