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Post by spindoctor on Jun 13, 2013 18:38:18 GMT -5
My first crafting attempt was a treasure pile and 8 wooden doors. The reason I chose this route was because I wanted things that could be used on grid OR gridless play. Since I don't know if I'm quite ready to take the leap into gridless play, something that could be used for either seemed like the more logical choice for me. I found the doors and treasure pile easy enough, and as I said, it was my first attempt. The link is below. I think they came out well enough! I just finished some stone doors that I plan to use as my entrance to my dungeon. Next? Who knows! I'm thinking traps or the web DM Scotty showed us! dmscraft.freeforums.net/thread/723/doors-8-similar-treasure-piledmscraft.freeforums.net/thread/758/stone-doors
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Post by spindoctor on Jun 13, 2013 18:33:06 GMT -5
Yea MLD, I was sort of regretting putting them on afterwards, but I figure the material I made it with is essentially trash otherwise, so I can make another set without the banding in the future. No real loss either way! Hehe.
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Post by spindoctor on Jun 12, 2013 21:41:44 GMT -5
I have three Chessex battlemaps. I'm not going to be giving them up, however there are also times I'm going to craft gridless areas and throw my players for a loop. They're intelligent, they'll understand just fine.
All in all I prefer gridless because its more natural feeling, but I can see the benefits to grid play too - it's simplier to understand for rookies (and idiots) first and foremost. Gridless requires a couple extra brain cells. As I said, my players could flip between either or and they enjoy both. Some enjoy gridless MORE, some LESS, but either method is playable. The only issue we run into sometime is leaving an enemies threatened "AO" area, and this is where the grid makes it easy.
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Post by spindoctor on Jun 12, 2013 21:36:13 GMT -5
Switching between grid and gridless should take zero effort. So if you made a custom gridless set, use it, but if the next encounter is on your gridded dungeon tiles you bought, go for it.
Gridless IS better and it's more natural and freeflowing. I also feel gridless gives more creativity to the DM and players. The grid simplifies some things, but takes away from the feel of a natural, fluid game.
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Post by spindoctor on Jun 12, 2013 21:33:55 GMT -5
They're right, the grids make it easier, but they also detract from the immersion. Gridless also requires a couple more braincells, and clearly those posters don't have them. It isn't difficult to figure out how to go gridless, but it's different, and different things are scary.
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Post by spindoctor on Jun 12, 2013 21:31:24 GMT -5
Mmm, can't really tell the difference between the banding and the stone in these pictures, but it's fairly obvious in person. Lousy iPhone.
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Post by spindoctor on Jun 12, 2013 21:22:46 GMT -5
I posted a thread a couple days ago asking about methods on how to make stone doors colorization and texturing. I got some great feedback, and gave it a go. I used some texture spray paint and DM Scotty's dry brushing and wet-black tricks. I wanted the metal banding to look older, so I mixed the gunmetal with black to darken it. Then used the watered black to cause a stain effect, almost as if water had been dripping over the stone for a long time, rusting the metal frame out and causing discoloration. A lesson I learned is that when using the watery black, ensure you are consistent with where you dip, as my banding shading on one door is a little darker than I'd like, but I put my paints away for the night because I found myself continually correcting and adjusting then readjusting. Just...gotta...put...it...down! Anywho, the doors are 3 inches tall and 2 inches wide. I varied the banding for each side, I'll likely use the one with the "Z" pattern for the outside, but who knows. The flavor text behind the doors is something akin to: "As you peer up at the massive stone doors, their overall refined shape and the metal banding holding the two stones up and able to open and close is a dead giveaway that some rather intelligent person, or group of people, created these doors. As you near, you hear the echoing of dripping water. Both the doors have small trails of water running down them, causing rust to form on the --what appear to be-- very old metallic support. Upon closer inspection you can tell that the banding is actually what is supporting the weight of the stones, and that breaking it would only cause these massive doors to drop to the ground and be unmovable - breaking the banding would not be smart, though they already look ready to give."
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Post by spindoctor on Jun 12, 2013 17:17:29 GMT -5
Thanks for the replies!
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Post by spindoctor on Jun 11, 2013 17:28:22 GMT -5
For perhaps a more well traveled road, you could take clay or otherwise, modge podge, etc, and then roll wheels through it, letting the wheel indent dry and then paint over it.
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Post by spindoctor on Jun 11, 2013 17:23:24 GMT -5
So I'm working on making some stone doors and beyond the usual "paint it grey!" approach, I was wondering if DM Scotty had any videos out there that showed this a little more that I might have missed.
The video at 19:25 and beyond shows an example of a door DM Scotty created, and if I'm right he did a base of grey and then did the highlighting and some light flicks of lighter grey.
Am I so far correct?
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Rocks
Jun 8, 2013 12:15:52 GMT -5
Post by spindoctor on Jun 8, 2013 12:15:52 GMT -5
I like that you painted the stones, because after adding in hotglue and sand, there needs to be a bit of a mask that goes on to bring it all together, and I think in this instance you did a great job!
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Post by spindoctor on Jun 8, 2013 12:12:43 GMT -5
Madladdesigns, the image I want to upload is over this site's limit of 1mb so I can't upload it to show you my roads! The wash part was just to make a comparrison, or make at joke! :-) Use imgur.com and upload it there, then post a link here.
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Post by spindoctor on Jun 6, 2013 17:56:25 GMT -5
Ya, a lot of different ideas! I'm going to be working on a larger stone-type door soon. And the treasure pile was an idea taken from: www.reapermini.com/TheCraft/33Mine, however, was done on a 1" washer that I painted flat black, because, as cool as the treasure pile is in the link, it's much too large to suit my general needs. Thanks, all, for your compliments. Looks great. Where did you end up getting your glitter/coins from? I know the linked site said Hobby Lobby but I was wondering if you found yours somewhere else. I got it from Michael's.
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Post by spindoctor on Jun 1, 2013 8:39:28 GMT -5
Ya, a lot of different ideas! I'm going to be working on a larger stone-type door soon. And the treasure pile was an idea taken from: www.reapermini.com/TheCraft/33Mine, however, was done on a 1" washer that I painted flat black, because, as cool as the treasure pile is in the link, it's much too large to suit my general needs. Thanks, all, for your compliments.
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Post by spindoctor on May 31, 2013 17:53:59 GMT -5
Taken with my iPhone. These doors, very similar in make and paint, will serve nicely in my campaigns. Why 8? I figure you can never have too many doors! And the treasure pile, yes, the treasure pile*! * - amount of treasure awarded does not go directly off number of glittery things in pile.As always, I want to thank DM Scotty, my muse. Attachments:
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