dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 22, 2013 20:50:51 GMT -5
What are those nice little bloody guys? Dire Leeches? I need them ha, ha. Good work man, I really like the doors. DMScotty made videos on how to make the pseudopods (episode 69) and the doors (episode 64).
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 22, 2013 17:10:10 GMT -5
I liked AJ's crypt so well that I had to make a similar one for myself. My freehand rune painting is pretty terrible but overall I think they came out pretty good. My players freaked out when I laid out the pseudopods onto the tile. hehe and again when they saw the throne. Thanks for the inspiration DMScotty!
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 20, 2013 13:10:36 GMT -5
Well tonight was going to be part 2 of the new campaign until I got a call from the school telling me my daughter got hurt on the playground and needs to go to the ER. Nothing serious I think but better safe than sorry. We will still play if she feels up to it, if not I will start detailing how I set up my campaign for those who were interested. I will probably make a new thread instead of tacking it on in here.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 20, 2013 13:00:07 GMT -5
Good Idea, I will have to pick up some OJ next time I go to the store.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 19, 2013 6:09:11 GMT -5
Wow, I take that as an insult. Stryper was black and yellow, the throne is black and green. Kinda looks yellow in the picture I guess. I hope you are teasing. I don't think any insult was intended. I think the throne looks good, but I thought it was black and yellow as well. Maybe my monitor needs to be recalibrated. That skull is pretty fantastic. Is it a Halloween prop? I was kidding about being insulted (I have always loathed stryper though). I got the skull off of a key chain that I have had for years, I have no Idea where it came from.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 18, 2013 20:01:37 GMT -5
Suddenly I feel the need to listen to Stryper! Wow, I take that as an insult. Stryper was black and yellow, the throne is black and green. Kinda looks yellow in the picture I guess.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 18, 2013 17:31:01 GMT -5
So I decided I wanted to make a dungeon tile set very similar to the one that DMScotty made for AJ for winning the contest. I decided to add a throne room for the baddy at the end. It all started with a simple square pedestal with a basic chair shape and then I kept adding more things until I ended up with this. At the top is a little toy plastic shield and a plastic skull I got off of a key chain that someone gave me. Side view. And here she is all painted up in a similar scheme as AJ's. I am thinking about adding some more highlights onto the black parts like the chair arms and the edge of the base. And I might add some glossy as well. Thanks for Looking! DMBrad
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 18, 2013 14:13:10 GMT -5
Welcome aboard! Nice looking stuff you have there. I look forward to seeing more from you in the future.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 17, 2013 18:22:25 GMT -5
Awesome paint job and basing. I am still trying to get used to the fact that clerics can now use swords. Im old.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 14, 2013 21:58:27 GMT -5
I have never tried to hot glue glass but I think it should work fine. If not super glue will.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 14, 2013 15:25:00 GMT -5
I would paint the yacht tiles white and then maybe put a coat of gloss varnish over it to make it look shiny and new. If you are artistic at all you should be able to make a fairly decent looking playable 2d boat. Go for it and see what happens, if it turns out bad you are only out some paint and cardboard.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 14, 2013 14:55:18 GMT -5
For the bus I would go with a 3d approach. Here is a pic I found that may help. You could make the four sides and the bottom out of cardboard and paint them. I would leave the top open so you can put minis inside. For the boats i would make 2d tiles from a top view perspective. You could make several layers of the same shape to show the different floors of the boat. Hope this helps.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 14, 2013 0:19:40 GMT -5
It can be tricky to craft everything for a sandbox style so hats off to you. In my games even if the players are a bit railroaded (or guided) I still try and make choices have consequences in my world so that the players feel like their choices are impacting the world. The best choices to have them make are not yes or no but consequence driven so that there is no right answer but what are the players characters willing to live with. I also modify the campaign depending on those choices. Basic DM stuff there but it works for me. First of all I would like to say that sandbox/railroad one is not better than the other. Before the other night the only games I had ever played were railroad style and I had no problem with it. There is nothing wrong with taking pre written modules and adapting/changing them to fit your own game. But if you have taken the time to craft half of the things that DMScotty has shown in his videos then you have enough to play a sandbox style campaign. I
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 13, 2013 8:12:42 GMT -5
Last night I ran my first session of my new sandbox style campaign. I was a bit nervous as to how it would play out because I have never ran or played in a game of this style. At the end of the night my players all LOVED IT!!! They really enjoyed the complete freedom they were having to do and go whatever/wherever they wanted.
For those who do are not familiar with the terms, there are two types of games, Sandbox and Railroad.
Railroad is when you plan out a specific adventure that the players will do for that session. You may set it up in such a way that they feel they have a choice in what they are doing, but you know that one way or another they are going into the swamp to the evil wizards tower. All of the encounters, rewards,crafted materials, everything are planned out. The only real variable is if they live through it or die trying. The advantage of this style is that it takes relatively little preparation, and requires little improvisation on part of the DM.
Sandbox style is when the DM has planned out the campaign in such a way that the players are given multiple choices as to what they wish to do for that session. Example: The players are wandering through a city/town and decide to find a tavern. On the way there they pass a woman sitting on the side of the road weeping. They talk to her and discover that her son is missing and she needs help finding him. The players decide not to help her because they really just want to kick back and drink some ale. Once they get to the tavern they get caught up in a bar fight or perhaps they overhear a man talking about an a goblin camp that he saw to the west. Or maybe they hear a rumor that the mayor is actually a vampire and wish to pursue that. The possibilities are seemingly endless. Keep in mind that you can still railroad them into going into the swamp to the evil wizards tower if you wish. The major disadvantage to sandbox style play is that it takes a LOT of preparation to pull it off. If you are going to give the players free reign on what they do, you have to give them many many options. The worst thing you can have is a situation where the players do not know what to do because you did not prepare any options for them. You will also need to have quite a bit of terrain/furnishings prepared to use. The advantage to sandbox is once you have done all of the initial work, the rest comes easy. There is so much prepared material that you could play for days and days. Lets say that the characters are level 1 and during the first session they hear about the evil wizards tower in the swamp. They decide to ignore it and after many sessions, they are now level 3 and decide to check it out. All you have to do is ramp up the difficulty of the encounters.
As DMScotty would say I will stop babbling now.
If anyone is interested I would be happy share exactly how I set this up. Like I said, it is a lot of work initially, but after that it is a breeze. Leave a comment if you would like to see how I did it.
Thanks
DMBrad
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 10, 2013 6:29:19 GMT -5
I am not quite sure what you are asking but I would stick to greens and browns for the most part. A base dark shade with a lighter highlight shade. Are you trying to make a swamp tile or more like scenery?
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 2, 2013 11:23:15 GMT -5
I usually just use a small map of the town local for reference and theater of the mind any interactions unless it is a combat encounter. Even with a combat encounter you could do what dmbrad does with his cool large map idea. The large map idea would also work to defend a fortress (map) against an invading force or flyover dragon attack. This is how I would handle it if the pcs went to a different city for a quest or something. Just do a small map with very basic npc notes ect... Because this city is serving as the home base of the pcs and they will be spending lots and lots of time here is the reason I have detailed everything to the extent that I have. In theory, they could get to level 20 without ever stepping outside of the city walls. It is not going to play out that way, but there is that much for them to do. And I have not even started working on tunnels or caverns that could be under the city. I honestly cannot wait to see how they are going to react when they realize all of the options that they have.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 2, 2013 10:03:09 GMT -5
I use my modular tile system as the floor plans of each building. Eventually I will do streets and stuff, but it works quite well as buildings and taverns. Yes, that is how I did it for my smaller town originally, and if you have only a dozen or so buildings its not that hard to set up. Larger cities however would be very time consuming to set up and tear down. If there is going to be an actual encounter with my system, I would simply lift off the city map, throw down a 2.5d building for the encounter, and once its finished pull that building off and slap the city map back down. That way you really only need to make a handfull of building tiles that can be recycled as different buildings.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 2, 2013 9:52:12 GMT -5
Ok, so here are my city maps. The first one is from my current campaign and is super simple. 9 buildings and a road that I just sketched a little icon on each to denote what they were. Please excuse my horrible drawing skills lol. This one is for my upcoming campaign, it is much more elaborate as you can see. Each building is numbered and I have a binder that includes exterior and interior descriptions of each building, npc names and details, and three different random encounter tables to be used dependent on which part of the city the pcs are I have also given each location a quest. For example if they go into the bakery, they have the option of taking doing a quest for the baker who asks them to go into the forest to retrieve some wild strawberries for her famous berry cakes. Once they get into the forest I have a table of random encounters that may happen there, complete with terrain. If they choose to ignore it, they can move to a different location where they might hear of a local goblin encampment that is raiding travelers on the road. I am using the pathfinder pawns npc codex box for all of the npcs. I have them organized so that I can just pull them out, pop them on a base and go. The beauty of this system is that it is a true sandbox style of gaming. They can wander around town all they want, talk to people, pick and choose their quests, and do what they want. It is also easily adaptable when they progress in levels, simply by changing the difficulty of the enemies that they encounter (swap out kobolds for orcs etc...). It is a lot of work to get this started but once you do it will save lots of time in the future. I hope this helps. dmbrad
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 1, 2013 22:25:34 GMT -5
In my current campaign that is going to end this coming week, I had the players based in a very small town. There were only about a dozen buildings, your basic inn, blacksmith, church, etc..I made dmscotty style cardboard buildings for all of them. I discovered that it was a pain in the neck to set it up every time they would come back to town. So I made a town map with posterboard, that way I could just slap it down on the table and they can run around and talk to npcs or whatever. It saves a ton of time setting up and would have save me a lot of crafting work had I done that first.
My next campaign they will be based in a much bigger city. There are 43 different buildings/locations and over 50 npcs. So I did the same thing and made it all on posterboard, the pcs will havea "group token/miniature" that they can move all over the city, when they go into a certain location I will pull out the npc mini for that one. I will be crafting some of the places but there is no need to do it all before you start.
I am charging my camera right now, I will put some pics up tomorrow to show them to you.
Hope this helps.
dmbrad
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Sept 1, 2013 9:50:04 GMT -5
Looks great!
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 31, 2013 17:24:07 GMT -5
That is a great encounter idea, im going to work that into my campaign. Thanks!
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 29, 2013 19:02:19 GMT -5
Oh hell yes! that looks great.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 28, 2013 13:48:50 GMT -5
The towers work great btw. Especially for younger kids.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 27, 2013 5:13:08 GMT -5
Nice job, looks like your players will have a blast with that one.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 24, 2013 15:02:06 GMT -5
I love the over all feel of the piece but the spheres/orbs are my faves. what did you use for those, they look ominous. Adam. The spheres are tiny little christmas tree ornaments that I found at a yard sale. I just made a small cardboard cube and cut a hole in the top of it and stuck the top of the ornament in the hole to hide it.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 24, 2013 1:54:01 GMT -5
As I said on the utube channel. Flipping,freaking,awesome!
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 23, 2013 6:30:20 GMT -5
Thank you. I have another one, I'm thinking of another color scheme. Any idea for another creature with goat leg? You go with a Satyr of course.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 22, 2013 17:24:10 GMT -5
Sorry, only half a cookie for you Awww, I knew I should have gone with the obvious choice.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 22, 2013 15:57:59 GMT -5
Doctor Doom and Kuurth.
|
|
dmbrad
Paint Manipulator
Posts: 204
|
Post by dmbrad on Aug 18, 2013 9:03:43 GMT -5
Thats it, I have to get some of those. Nice job.
|
|