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Scale
Jul 31, 2013 9:14:55 GMT -5
Post by hookbill2 on Jul 31, 2013 9:14:55 GMT -5
So, I've been lurking and watching vids and looking at all the great stuff being created and i'm getting started on some ideas this weekend (I've built several in my mind already just need to put them on the table now anyway.. I have most of the ideas of what I want... I'm just going to take an old module or two and build tiles for it .. since I have no group and can't game, I figured I'd just create some tiles for the module's maps, but the one thing that I'm having trouble with is scale. most DnD mod's are 1sq = 5ft. got it. but this is gridless and i'm trying to maintain some proportionality to the build so it doesn't look like my mini is standing on the moon. would it be fair to say that 1 square = 5ft in game terms so does 1 square on the map = 1 inch on my tiles? so that a 2 square x 10 square hallway = 2 inch x 10 inch tile? I know it won't be exactly that, but to keep it similar in scale with different shape rooms, halls, etc, I think it would be better looking in the end. (plus it satisfies my logical mind)
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Post by monkeywithtacos on Jul 31, 2013 10:13:51 GMT -5
Yes, 1 square= 5ft in most games, and in translating them from game maps theoretically they would be the equivalent of 1 square of grid = 1 inch of of tiles, but where you run into issues is with the "wall" strips. Adding two 1/4 inch wall strips to two side of your tiles effectively leaves you with a tile that is 1 inch x 1/2 inch, so when crafting your tiles you have to compensate for it.
There are several ways I have done this or seen this done:
1) Add the additional 1/2 inch as appropriate to your tiles. Drawback: Very time consuming
2) Make your tiles 1.5 inches x 1.5 inches, to allow for the extra space needed. Drawback: Your tiles are no longer "accurate" by the map standards, as your minis/characters now have to use more movement to travel across your board.
3) Make a set of "generic" tiles and use them to build the dungeon, making it as close to the original as possible but using the flexibility you have as GM to alter and change things to fit your game. Drawback: For those who are "sticklers" and purists this can be difficult.
Personally, I currently use option #2 on my tiles. But I am thinking of changing things up a bit. As I am essentially lazy and like to get my tiles crafted in a quick and efficient manner I don't foresee me using option #1. I am leaning more toward option #3, especially after watching DMG's videos, as well as DMScotty's. I will be making several sets though that can be used depending on the locale the adventure is based in; Crypts, Sewers, Castles/Fortresses, Underdark/Caves, Woodlands/Forests/Swamps and others I am sure I'll think of as time goes by. In the end I think it may be easier than crafting tiles for every single adventure I plan to run, particularly when it comes to tile storage.
Hopefully my advice/comments were helpful to you and have fun crafting your tiles ( it does become quite addictive), and don't be scared to go "gridless". It adds alot of depth and realism without overly complicating things. =)
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Post by hookbill2 on Jul 31, 2013 11:04:52 GMT -5
Thank you, and that makes perfect sense... I figure close to proportional is good vs having it down to the mm, that would just be a bit much for me. I'm just making some for a "todo" project vs using it in a game and having it be exact or the story gets messed up. So I'm not going to offend anyones sense of precision by doing this, but it gives me some ideas. And lets face it if the minis have to stand a tad staggered due to width vs exact side by side, it's not the end of the world either.
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Post by belatucadras on Jul 31, 2013 12:02:49 GMT -5
Just make the tiles slightly larger to allow for the wall strips to be added and not affect the dimensions you are looking to achieve.
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thedmg
Room Planner
Posts: 327
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Post by thedmg on Jul 31, 2013 17:47:56 GMT -5
My videos use a uniform grid to allow scale and modular pieces to remain consistent. I do use centimetres though. 6.5cm square with 0.7cm (7mm) walls this leaves a 2 inch space between walls which is consistent with 10ft in game. The only problem with my system is applying a playing grid, which I/we/some of us dont use, so not really an issue.
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Post by dm1scotty on Jul 31, 2013 22:04:16 GMT -5
simple as 1"=5 feet
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Post by hookbill2 on Aug 1, 2013 7:39:37 GMT -5
fantastic, just wanted to make sure that I wasn't missing something simple that would throw off everything from lining up or looking "realistic" at the end product.
Thank you everyone... should be a fun weekend of crafting.. (provided I get my honeydo list done)
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Scale
Aug 1, 2013 9:24:25 GMT -5
Post by dm1scotty on Aug 1, 2013 9:24:25 GMT -5
have fun craftin'
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thedmg
Room Planner
Posts: 327
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Scale
Aug 1, 2013 17:56:16 GMT -5
Post by thedmg on Aug 1, 2013 17:56:16 GMT -5
I think looking cool should always trump realism in this sort of craft. Not that realism is unimportant, but the walls are only 1ft high
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