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Post by monkeywithtacos on Oct 16, 2013 20:09:09 GMT -5
DM'd my first 4e session today. It was different but not too bad. We decided we'd try it out with our drow campaign. It's going to take some getting used to, but all in all it was fun. We played the Dawn of Night adventure from Dungeon: Issue 218, I also tried out the 4e Turn Tracker software and was impressed with it as well. It's gonna take some practice but i think i'm gonna be really happy with it. Without further ado, here are some pics of the session and a bit of a summary. In the adventure the PC's are sent as the vanguard of a raid force that is sent to open the way into the cellar below a temple of Lathander/Aumontaur (sp?). They start off by ascending into a cavern that used to be part of a drow settlement near the surface. The cavern is lit by dim, sickly green light emanating from crystals embedded into the walls, ceiling and floors. As the characters begin to explore the cavern they trigger a demonic wall trap, where they can see hundreds of drow withing, moving and reaching out from this fleshy wall that cut them off from the western half of the cavern....
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Post by monkeywithtacos on Oct 16, 2013 20:19:41 GMT -5
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Post by monkeywithtacos on Oct 16, 2013 20:32:44 GMT -5
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Post by monkeywithtacos on Oct 16, 2013 20:46:48 GMT -5
The group follows the earth elemental through the tunnel and arrive in a cell in the basement of the temple of Lathander. The wizardess then sends the males forward into the shadows as she investigates the room. She finds a trap door in the ceiling and approaches the area underneath it... As she reaches the area underneath the trapdoor, bright light flashes from the pillars in the room and four radiant dwarven guards and a dwarven sunpriest appear in the room... The drow determine that the pillars are weakening them and decide to destroy or disable them... The party successfully clears the way for the rest of the raid force to sack the temple of Lathander and capture it's high priest, but the priestess of Lolth leading them has been slain? Was it fate? Was it treachery? Stay tuned for more Underdark Adventures!(My apologies for some of the pics being blurry) Hope you enjoyed it!
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Post by BlueWizrobe on Oct 16, 2013 23:31:24 GMT -5
Sweet session, sounds like it was a lot of fun. Some great tile work there - particularly on the altar tile. Love that Vrock!
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Post by belatucadras on Oct 16, 2013 23:42:58 GMT -5
That was pretty sweet! Great session!
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dmbrad
Paint Manipulator
Posts: 204
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Post by dmbrad on Oct 17, 2013 7:01:09 GMT -5
Nice encounters, good job.
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Post by monkeywithtacos on Oct 17, 2013 9:06:22 GMT -5
Thanks! and again sorry for the blurry pics, phone camera is not the greatest. This was basically a test session for us to try and learn the rules in play. I am going to run the same adventure again with a couple of my other players and see if it goes smoother. None of us has played 4th edition before, so it was an interesting experience, but all seemed to like it and to start getting the hang of it by the end. I may end up changing up some of the encounters when I run it for the others. We start the actual campaign on October 30th, barring unforeseen circumstance, and we will be alternating it each week with our Pathfinder game. If we get pics from this weeks second session i'll post em, and then I'll start posting the rest of the campaign here after that.
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Post by northtroll on Oct 17, 2013 9:09:48 GMT -5
Nice work!Looks like fun was had by all.
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Post by bloodchoke on Oct 17, 2013 19:38:04 GMT -5
Nice, looks like a lot of fun! I especially like the green you added to the tiles, and the altar looks great! Also really impressed by the variety of finely painted minis you have.
Good to see you enjoyed 4e. I think the dm and the players matter much more than the system as to how much fun the game is. Having said that, I just downloaded the Next play test and can't wait to start running that system.
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Post by monkeywithtacos on Oct 17, 2013 21:51:21 GMT -5
I have it downloaded, and have read parts of it but between PF and 4e I have too much going atm.... I will end up picking it up on release though.... Very interested in how they spin the changes in the Forgotten Realms (as it's one of my favorites) and if they are gonna bring back Dragonlance or not.
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Post by belatucadras on Oct 18, 2013 0:21:56 GMT -5
Love me some Dragonlance
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Post by skunkape on Oct 18, 2013 12:33:13 GMT -5
Like the terrain pieces!
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Post by agsupernaturalfe on Oct 18, 2013 12:51:22 GMT -5
Badass tiles & set pieces!
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Post by dm1scotty on Oct 18, 2013 13:13:54 GMT -5
Rocking the table...awesome pics!
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Post by monkeywithtacos on Oct 19, 2013 2:11:09 GMT -5
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Post by monkeywithtacos on Oct 26, 2013 23:26:34 GMT -5
Taking a break to post and share what I have been up to the past couple days. I have been working on the tiles for the first few encounters from the Council of Spiders adventure (encounters module from summer of 2012) as well as re-working and rewriting parts of Keep on the Shadowfell and Thunderspire Labyrinth into drow based adventures. The basic premise being that the players are caught between Orcus and Lolth in a demonic power struggle as well as helping collect artifacts to be sacrificed to the Demon Queen of Spiders so she can spin her "Demon Weave" to replace Mystra's "Spell Weave" and take over and add arcane magic to her portfolio. Most of the changes are "behind the scenes" at this point but it still has an effect on everything that is happening in the adventures. It's going to be interesting to see what choices the party makes and how things play out. Our game is slotted for Wednesday and I should have some pics to post then. Stay safe in the meantime all!
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Post by monkeywithtacos on Oct 27, 2013 9:50:10 GMT -5
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Post by monkeywithtacos on Oct 27, 2013 9:55:23 GMT -5
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sgtslag
Paint Manipulator
Posts: 102
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Post by sgtslag on Oct 27, 2013 10:26:37 GMT -5
WOW!... Just... Wow!
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Post by jasonhopkins on Oct 27, 2013 11:09:20 GMT -5
That is killer. I love how just a few 3d elements really make it pop.
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Post by bloodchoke on Oct 27, 2013 20:01:53 GMT -5
Beautiful tile! I love how you added sand along the edges. Not only does it hide the corrugation, but it also adds depth to the walls imo. Great idea!
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Post by monkeywithtacos on Oct 27, 2013 23:47:14 GMT -5
Thanks. What I really would love to do for my cave walls, and will when I finally get my foam cutting tools, is to run foam walls that are about 1/2 to 1 inch in height and have them carved out to look like stone walls. While I love the 2.5 method there are some points where I think it calls for 2.75D (LOL). Features such as steps and stairs have to have a little more depth for me, especially when I am using other 3D elements. It just feels weird when I don't. again thanks everyone for the positive response. I'll be sure to post pics from our game to share with you all!
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Post by monkeywithtacos on Oct 30, 2013 22:02:53 GMT -5
Well, sadly the start of our 4e campaign has been delayed, one of my main players got stuck at work and I don't like to start campaigns off with players missing. Too much important info and groundwork is laid out to have anyone missing from that first session. So now it looks like it will be another 2 weeks before we can get started.... =(
I promise that if it happens before then I will post pics then!
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AJ
Room Planner
Posts: 315
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Post by AJ on Oct 31, 2013 3:09:26 GMT -5
More time for crafting! Those cave pieces look excellent.
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Post by ashrothedm on Oct 31, 2013 15:05:50 GMT -5
Those cavern tiles are impressive and they have some damn good looking features as well!
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Post by bloodchoke on Oct 31, 2013 16:01:45 GMT -5
I somehow over looked the cavern tile with the bridge before. That looks amazing, man! I feel like the 3d element really helps sell the cavern feel, and helps with the multi-level room. It sometimes bothers be in multilevel rooms that the 3d furniture and such is higher than the second floor. No problem with that here. Beautiful work!!
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Post by monkeywithtacos on Nov 7, 2013 1:57:19 GMT -5
And so tonight it begins.....My group of intrepid drow adventurers set off to find out what had happened to a previous group that had been sent to the abandoned outpost of Sezz'ia and if need be procure the magic of an ancient altar and its divine implement for Lolth, the Spider Queen, to use in the spinning of her Demon Weave.Here the party has stumbled upon a cavern filled with several dead drow as well as the denizens that killed them. Here we see a Bregan D'aerthe mercenary, the lovely alu-fiend Khaele, has flown up and engaged a cave fisher spawn. As the battle continues, we see that Khaele continues to engage the Cave Fishers up close, while the draegloth, Urathaer has engaged an ochre jelly as well as another cave fisher spawn. The battle was bloody but the party managed to clear the cavern of all its denizens and proceed onward... ...and into an ambush by svirfneblin in one of their mines. Here we see Khaele and Urathear once again in the thick of the action, along with Zildrynna, the Inquisitor of Lolth (Hexblade), Nadryn, the nethermancer, Nal'tyrr, the assassin, and Zendina, the necromancer.... A couple of svirfneblin slingers pelted the party from range.... Khaele teleports down the hallway to dispatch a couple of svirfneblin miners while the rest of the party keeps the rest of the foul gray gnomes distracted... And the same part of the fight from another angle... The party managed to clear the mines of the dirty svirfneblin scum, and decided to take a bit of a rest before moving forward in search of the outpost of Sezz'ia once again.
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rifken
Cardboard Collector
Posts: 28
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Post by rifken on Nov 7, 2013 3:07:57 GMT -5
Um...stealing most of that fyi... Is that raised part separate from the base? Storing it could be a pain otherwise. Ive been planning a kobold adventure for my kids and that cave system, especially the raised bit will probably be it.
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Post by dm1scotty on Nov 7, 2013 4:43:26 GMT -5
Cool tiles!
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